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Training Games Compendium

Contents

1. Text me

An introductory game, with a novel twist, to develop communication techniques.

 

2. It’s not what you say

Listeners have to decipher the true meaning behind a communication by ascertaining the style in which it was made. This is an exercise in demonstrating incongruity.

 

3. Psycho babel

Players take on specific roles and behaviours, others have to guess, from given examples, what these roles and attributes are. The game explores the ways in which personal attributes affect the way we work and the way that others perceive us.

 

4. Matters of estate

Players have to use new and existing skill in a situation where the buyer’s needs mismatch those of the seller. This scenario-based ‘real estate’ game is designed to improve personal influencing skills.

 

5. I stay, you go …

This is a negotiating game where players are told that they may retain their current jobs only if they are able to justify their positions, having been briefed on the fictitious roles they must play.

 

6. Finger minefield

Players work in teams, one blindfolded, to negotiate a ‘minefield’ of corporate issues and problems, while developing stronger communications and a greater level of trust between each other.

 

7. Stepping stones

This game explores concepts of trust. A guide takes a blindfolded colleague across a course of hazardous stepping stones.

 

8. Industrial espionage

This game allows players to practise both ‘sending’ and ‘receiving’ complex messages by telephone. It helps players understand how to overcome many of the problems that arise with telephone communication where more than half of our tools of communication are lost.

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