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Exotic fruits

Featured in the Best of Energisers and Pacechangers training manual

By Eddie Davies & Alan Margolis

Category: Energisers and Training Games

Credit price: 2 download credits (Single user)

Everyone names themselves after an exotic fruit. All the fruit names must be different. One person stands in the middle and calls out one of the exotic fruit names. If the participant with that fruit name does not call out another name before the person in the middle touches the caller’s knee, then that person goes into the middle and the game continues – faster and faster.

This fast-moving game will test quick thinking and memory. Participants each choose the name of an exotic fruit; but can they remember who’s who? An excellent pacechanger at any stage of a training session.

Who is it for: This training resource is intended for use by trainers to revitalise jaded and weary participants, allowing them to use their minds and bodies in a different way, and thence return to any learning programme refreshed and more receptive to learning.

Resource Type:Activity
Min Group Size:6
Max Group Size:12
Typical Duration:00:15:00
No of Pages:3

Resources: View standard resources for Fenman training activities
Additional resources: none required

Purpose: This training resource is intended for use by trainers to show participants that a complete change of pace can relieve tension and restore focus.

Download the training activity, Exotic fruits as featured in the Fenman training manual; Best of Energisers and Pacechangers