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Magic trick

Featured in the Best of Energisers and Pacechangers training manual

By Sarah Cook

Category: Energisers and Training Games

Credit price: 2 download credits (Single user)

Participants have 10 minutes to solve a magic trick.

In this activity, participants work in pairs or small teams to solve a magic trick. An effective energiser that calls for creative thinking and ingenuity.

Who is it for: This training resource is intended for use by trainers to revitalise jaded and weary participants, allowing them to use their minds and bodies in a different way, and thence return to any learning programme refreshed and more receptive to learning.

Resource Type:Activity
Min Group Size:4
Max Group Size:24
Typical Duration:00:10:00
No of Pages:2

Resources: View standard resources for Fenman training activities
Additional resources: Handout, three plastic cups and six coins for each participant

Purpose: This training resource is intended for use by trainers to enable participants to work as a team and to think creatively to solve problems.

Download the training activity, Magic trick as featured in the Fenman training manual; Best of Energisers and Pacechangers