Featured in the 101 Great Training Games training manual
By David Cotton & Keith Tanner
Category: Energisers and Training Games
Credit price: 2 download credits (Single user)
Players discuss a potentially contentious issue and look to challenge and influence personal behaviour.
An energiser in which each player imagines that they could have a tattoo anywhere on their body and describe what and where it would be, its significance, colour, placement and meaning.
Who is it for: This training resource is intended for use by trainers with staff from all levels.
- Reflective games,
|Min Group Size:||2|
|Max Group Size:||20|
|No of Pages:||2|
Resources: View standard resources for Fenman training activities
Additional resources: Examples of tattoos and body piercings from books and/or websites
Purpose: This training resource is intended for use by trainers to enable players to examine their personal attitudes and beliefs in relation to those of other players.Download the training activity, Mental tattoo as featured in the Fenman training manual; 101 Great Training Games